References
Alexander,
J. (2009). Gaming, student literacies, and the composition classroom: Some
possibilities for transformation. College
composition and communication, 35-63. Retrieved from ERIC database (EJ857821)
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al. (2010). Violent video game effects on
aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychological bulletin,
136(2), 151.
Ansoms, A., & Geenen, S. (2012). Simulating Poverty and Inequality Dynamics in Developing Countries. Simulation & Gaming,
43(6), 713-728. Retrieved from ERIC database (EJ987840
Barlett, C. P., Anderson, C. A., & Swing, E. L. (2008). Video game effects—confirmed, suspected, and speculative: A review of the
evidence. Simulation & Gaming.
Boellstorff, T. (2006). A Ludicrous Discipline? Ethnography and Game Studies. Games and Culture, 1 (1), 29-35.
Chee, Y. S., Mehrotra, S., & Liu, Q. (2013). Effective Game Based Citizenship Education in the Age of New Media. Electronic Journal
of e-Learning, 11(1), 16-28.
Crocco, F. (2011). Critical Gaming Pedagogy. Radical Teacher (91), 26-41. Retrieved from: http://www.jstor.org/stable/10.5406
/radicalteacher.91.0026.
Fogu, C. (2009). Digitalizing Historical Consciousness. History and Theory, 48 (2), 103-121.
Frasca, G. (2003) Simulation versus Narrative: Introduction to Ludology. In M. J. Wolf, & B.Perron (Eds.), The Video Game Theory
Reader (pp. 221-236). New York, NY: Routledge.
Freire, Paulo. (1970) Pedagogy of the Oppressed. Trans. Myra Bergman Ramos. NY: Continuum, 2002.
Gee, J.P. (2012, March 21). James Paul Gee on Learning with Video Games [Video file]. Retrieved from: https://www.youtube.com
/watch?v=JnEN2Sm4IIQ
Gee, J.P. (2013, November 13). James Gee Principles on Gaming [Video file]. Retrieved from: https://www.youtube.com
/watch?v=4aQAgAjTozk
Green, F. (1999) Brain and learning research: Implications for meeting the needs of diverse learners. Education, 199,(4). 682-686.
ProQuest Central
Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming. Innovate: journal of online education, 1(6),
n6. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.186.5298&rep=rep1&type=pdf
Institute of Play. (2015). Quest Schools. Retrieved from http://www.instituteofplay.org/work/projects/quest-schools/
Sheffield, B. (2010, 06 9 ). Q & A: Frederico Beyer on Targeting Latino With Slang, Lucha Libre. Retrieved 04 01, 2015, from
GAMASUTRA: http://www.gamasutra.com/view/news/28782/QA%20_Frederico_Beyer_On_Tar
geting_Latino_Market_With_Slang_Lucha_Libre.php.190%20Latin%20American%20Research%20ReviewShiu,%
20Anthony%20Sze-Fai
Juul, J. (2010). A Casual Revolution: Reinventing Video Games and Their Players. Cambridge, MA: MIT Press.
Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from
http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf
Leonard, D. (2004). Unsettling the military entertainment complex: Video games and a pedagogy of peace. SIMILE:
Studies in media & information literacy education, 4(4), 1-8.
McGonigal, J. (2010, March) Jane McGonigal: Gaming can make a better world [Video file]. Retrieved from:
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript?language=en.
Partington, A. (2010). Game Literacy, Gaming Cultures and Media Education. English Teaching: Practice and Critique, 9(1), 73-86.
Retrieved from ERIC database (EJ890515): http://files.eric.ed.gov/fulltext/EJ890515.pdf
Penix-Tadsen, P. (2013). Why We Should Take Video Games Seriously (and When We Shouldn't). Latin American Research
Review, 48 (1), 174-190. Retrieved from http://muse.jhu.edu.ezproxy.library.ubc.ca/journals/latin_american_research_review
/v048/48.1.penix-tadsen.html
Reichmuth, P, & Stefan Werning. (2006) Pixel Pashas, Digital Djinns. ISIM Review, (18), 46–47.
Sanford, K., & Madill, L. (2006). Resistance through Video Game Play: It's a Boy Thing. Canadian Journal of Education, 287-306.
Retrieved from http://www.jstor.org/stable/20054157
Shaffer, D. W., Halverson, R., Squire, K. R., Gee, J. P., & Wisconsin Center for Education Research, M. (2005). Video Games and
the Future of Learning. WCER Working Paper No. 2005-4. Wisconsin Center For Education Research. Retrieved from
http://files.eric.ed.gov/fulltext/ED497016.pdf
Schwartz, K. (2012). What teachers really think about game based learning. MindShift. Retrieved from
http://ww2.kqed.org/mindshift/2012/12/17/what-teachers-really-think-about-game-based-learning/
Unterhalter, E. (2009). Global justice or other people’s problems? Computer gaming and critical reflection in an international
classroom. London Review of Education, 7(1), 41-53. Retrieved from ERIC database (EJ833175).
Wark, M. (2007). Gamer Theory. Cambridge, MA: Harvard UP.
Willis, J. (2011). A neurologist makes the case for the video game model as a learning tool. Retrieved from http://www.edutopia.org
/blog/neurologist-makes-case-video-game-model-learning-tool
Willis, J. (2012, April 18.) Neuroscience Pathways From Lab to Classroom: Dr. Judy Willis [Video file] Retrieved from
https://www.youtube.com/watch?v=WHRyPbcLKis&t=1507
References for images:
(Welcome page) Image from: Peckham, R. (2011). Wordle of my blog [Online image]. Retrieved April 1st, 2015 from https://rachelpeckham.wordpress.com/2011/11/26/week-6-games-based learning-and-m-learning/
(Strategy page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from http://techraptor.net/wp-content/uploads/2014/02/PSP_Education_Games.jpg
(Literature Review page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from https://thesislink.aut.ac.nz/?p=491
(Level up page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://jagatplay.com/wp-content/uploads/2013/04/brain-level-up-600x337.jpg
(Respawn page) Image from: Heick, T. (2012). Teach Thought [Online image]. Retrieved April 1st, 2015
from http://www.teachthought.com/video-games-2/video-games-in-the-classroom/
(Challenges page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://www.braatheenterprises.com/virtualproject/wp-content/uploads/2014/02/Gamification.png
(Save Game page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://cdn.duelinganalogs.com/wp-content/uploads/2011/08/evolution-of-video-games.png
(Annotated Bibliography page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from https://classroomaid.files.wordpress.com/2012/08/games-in-education.png
(Benefits page) Image from: The National Survey of Digital Game Use Among Teachers [Online image]. (2015). Retrieved April 1st, 2015, from: http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/
(Save Game page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://cdn.duelinganalogs.com/wp-content/uploads/2011/08/evolution-of-video-games.png
composition and communication, 35-63. Retrieved from ERIC database (EJ857821)
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., et al. (2010). Violent video game effects on
aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychological bulletin,
136(2), 151.
Ansoms, A., & Geenen, S. (2012). Simulating Poverty and Inequality Dynamics in Developing Countries. Simulation & Gaming,
43(6), 713-728. Retrieved from ERIC database (EJ987840
Barlett, C. P., Anderson, C. A., & Swing, E. L. (2008). Video game effects—confirmed, suspected, and speculative: A review of the
evidence. Simulation & Gaming.
Boellstorff, T. (2006). A Ludicrous Discipline? Ethnography and Game Studies. Games and Culture, 1 (1), 29-35.
Chee, Y. S., Mehrotra, S., & Liu, Q. (2013). Effective Game Based Citizenship Education in the Age of New Media. Electronic Journal
of e-Learning, 11(1), 16-28.
Crocco, F. (2011). Critical Gaming Pedagogy. Radical Teacher (91), 26-41. Retrieved from: http://www.jstor.org/stable/10.5406
/radicalteacher.91.0026.
Fogu, C. (2009). Digitalizing Historical Consciousness. History and Theory, 48 (2), 103-121.
Frasca, G. (2003) Simulation versus Narrative: Introduction to Ludology. In M. J. Wolf, & B.Perron (Eds.), The Video Game Theory
Reader (pp. 221-236). New York, NY: Routledge.
Freire, Paulo. (1970) Pedagogy of the Oppressed. Trans. Myra Bergman Ramos. NY: Continuum, 2002.
Gee, J.P. (2012, March 21). James Paul Gee on Learning with Video Games [Video file]. Retrieved from: https://www.youtube.com
/watch?v=JnEN2Sm4IIQ
Gee, J.P. (2013, November 13). James Gee Principles on Gaming [Video file]. Retrieved from: https://www.youtube.com
/watch?v=4aQAgAjTozk
Green, F. (1999) Brain and learning research: Implications for meeting the needs of diverse learners. Education, 199,(4). 682-686.
ProQuest Central
Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming. Innovate: journal of online education, 1(6),
n6. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.186.5298&rep=rep1&type=pdf
Institute of Play. (2015). Quest Schools. Retrieved from http://www.instituteofplay.org/work/projects/quest-schools/
Sheffield, B. (2010, 06 9 ). Q & A: Frederico Beyer on Targeting Latino With Slang, Lucha Libre. Retrieved 04 01, 2015, from
GAMASUTRA: http://www.gamasutra.com/view/news/28782/QA%20_Frederico_Beyer_On_Tar
geting_Latino_Market_With_Slang_Lucha_Libre.php.190%20Latin%20American%20Research%20ReviewShiu,%
20Anthony%20Sze-Fai
Juul, J. (2010). A Casual Revolution: Reinventing Video Games and Their Players. Cambridge, MA: MIT Press.
Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from
http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf
Leonard, D. (2004). Unsettling the military entertainment complex: Video games and a pedagogy of peace. SIMILE:
Studies in media & information literacy education, 4(4), 1-8.
McGonigal, J. (2010, March) Jane McGonigal: Gaming can make a better world [Video file]. Retrieved from:
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world/transcript?language=en.
Partington, A. (2010). Game Literacy, Gaming Cultures and Media Education. English Teaching: Practice and Critique, 9(1), 73-86.
Retrieved from ERIC database (EJ890515): http://files.eric.ed.gov/fulltext/EJ890515.pdf
Penix-Tadsen, P. (2013). Why We Should Take Video Games Seriously (and When We Shouldn't). Latin American Research
Review, 48 (1), 174-190. Retrieved from http://muse.jhu.edu.ezproxy.library.ubc.ca/journals/latin_american_research_review
/v048/48.1.penix-tadsen.html
Reichmuth, P, & Stefan Werning. (2006) Pixel Pashas, Digital Djinns. ISIM Review, (18), 46–47.
Sanford, K., & Madill, L. (2006). Resistance through Video Game Play: It's a Boy Thing. Canadian Journal of Education, 287-306.
Retrieved from http://www.jstor.org/stable/20054157
Shaffer, D. W., Halverson, R., Squire, K. R., Gee, J. P., & Wisconsin Center for Education Research, M. (2005). Video Games and
the Future of Learning. WCER Working Paper No. 2005-4. Wisconsin Center For Education Research. Retrieved from
http://files.eric.ed.gov/fulltext/ED497016.pdf
Schwartz, K. (2012). What teachers really think about game based learning. MindShift. Retrieved from
http://ww2.kqed.org/mindshift/2012/12/17/what-teachers-really-think-about-game-based-learning/
Unterhalter, E. (2009). Global justice or other people’s problems? Computer gaming and critical reflection in an international
classroom. London Review of Education, 7(1), 41-53. Retrieved from ERIC database (EJ833175).
Wark, M. (2007). Gamer Theory. Cambridge, MA: Harvard UP.
Willis, J. (2011). A neurologist makes the case for the video game model as a learning tool. Retrieved from http://www.edutopia.org
/blog/neurologist-makes-case-video-game-model-learning-tool
Willis, J. (2012, April 18.) Neuroscience Pathways From Lab to Classroom: Dr. Judy Willis [Video file] Retrieved from
https://www.youtube.com/watch?v=WHRyPbcLKis&t=1507
References for images:
(Welcome page) Image from: Peckham, R. (2011). Wordle of my blog [Online image]. Retrieved April 1st, 2015 from https://rachelpeckham.wordpress.com/2011/11/26/week-6-games-based learning-and-m-learning/
(Strategy page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from http://techraptor.net/wp-content/uploads/2014/02/PSP_Education_Games.jpg
(Literature Review page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from https://thesislink.aut.ac.nz/?p=491
(Level up page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://jagatplay.com/wp-content/uploads/2013/04/brain-level-up-600x337.jpg
(Respawn page) Image from: Heick, T. (2012). Teach Thought [Online image]. Retrieved April 1st, 2015
from http://www.teachthought.com/video-games-2/video-games-in-the-classroom/
(Challenges page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://www.braatheenterprises.com/virtualproject/wp-content/uploads/2014/02/Gamification.png
(Save Game page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://cdn.duelinganalogs.com/wp-content/uploads/2011/08/evolution-of-video-games.png
(Annotated Bibliography page) Image from: [Untitled illustration ]. Retrieved April 1st, 2015 from https://classroomaid.files.wordpress.com/2012/08/games-in-education.png
(Benefits page) Image from: The National Survey of Digital Game Use Among Teachers [Online image]. (2015). Retrieved April 1st, 2015, from: http://www.gamesandlearning.org/2014/06/09/teachers-on-using-games-in-class/
(Save Game page) [Untitled illustration ]. Retrieved April 1st, 2015 from http://cdn.duelinganalogs.com/wp-content/uploads/2011/08/evolution-of-video-games.png